AREE

"Areas" tab lets you specify the type of material composing every part of the frame, choosing its type and relative properties. Available commands are the following:



Fill area with the properties of a material. To assign a material you need to click in the middle of the desired area on the viewport.



Remove the properties of a material from an area.



Remove all materials from project.



Remove the properties of a material from a segment.



Modify the properties of an area. Simply click on an area, modify its properties and press "Ok" button. If "Apply to materials with same name" is checked, changes will be applied to every material with this name; the same applies to "Apply to materials with the same color or texture".

If "Apply thickness to all materials is checked, current material's thikness will be set to every project's material.



Read the properties of a material clicking on an area.



Material types

Cavity detection

Frame Simulator automatically detects cavities, following criteria defined by 10077-2 norm. Since 2012 version of the norm, you have to pay attention when simulating roller shitter boxes:



Material properties

Materials can have several properties, depending on their type. Here you are a complete list of material properties:



Material library

Materials can be stored and managed with a new powerful library tool; see material library documentation for more information.